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Pirate Guild: Intelligent Pirate Behaviours by Serial Kicked
| Download links | ||
|---|---|---|
| Egosoft Thread | ||
| [x3] Pirate Guild v0.95 [AL Plugin].zip | ||
he goal of this plugin is to make the pirates a bit more intelligent and organized than in the vanilla games. Each Pirate Base will now behave on its own, buying new ships, raiding TS, capturing ships, invading sectors, buying improved Lasertowers, and much more. This plugin also include a communication system (called ECS) with pirate pilots allowing the player to speak with them using an hotkey, as in the Yaki Armada plugin.
When the plugin starts, each pirate base will receive a random amount of money and some ships. Then, periodically (20-30 minutes), each pirate base will send an order. This order can be to buy wares, raid a TS to steal its cargo, capture a ship, weaken defenses in a sector, invade an enemy sector, to generate money, to buy lasertowers, to send a patrol, ...
Pirate ships handled by the Pirate guild will be "blue" to the player, except those from a base which is red to you. Those ships will also be able to use their jumpdrive, and to stay under cover until they reach their target.
If you want to see more details about the plugin, check it's HTML Documentation
When the plugin starts, each pirate base will receive a random amount of money and some ships. Then, periodically (20-30 minutes), each pirate base will send an order. This order can be to buy wares, raid a TS to steal its cargo, capture a ship, weaken defenses in a sector, invade an enemy sector, to generate money, to buy lasertowers, to send a patrol, ...
Pirate ships handled by the Pirate guild will be "blue" to the player, except those from a base which is red to you. Those ships will also be able to use their jumpdrive, and to stay under cover until they reach their target.
If you want to see more details about the plugin, check it's HTML Documentation