Combat
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Missile Defense Hotkeys by Xai Corporation
This script provides 2 new hotkeys to help defend against missiles: Target Nearest Missile and Missile Defense
The missile defense hotkey fires a missile at all incoming missiles. The type of missiles used can be selected by activating the hotkey while there are no enemies withing scanner range.
The missile defense hotkey fires a missile at all incoming missiles. The type of missiles used can be selected by activating the hotkey while there are no enemies withing scanner range.
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Launch Fighter Drone Hotkey by Xai Corporation
A hotkey that launches fighter drones.
When the key is pressed a predefined number of fighter drones. They will either attack your current target or protect you.
Activating the hotkey while there are no enemy ships nearby will allow you to set how many drones to launch. This value is saved and used during combat situations.
Supports Fighter Drones and Fighter Drones Mk2
When the key is pressed a predefined number of fighter drones. They will either attack your current target or protect you.
Activating the hotkey while there are no enemy ships nearby will allow you to set how many drones to launch. This value is saved and used during combat situations.
Supports Fighter Drones and Fighter Drones Mk2
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Missile Boat by ouch
This script is installed as an additional ship command the only requirements currently is both fight softwares. It will gather a list of all ships in the sector. it will then cycle through those ships and sort out the good guys from the bad based on the preferences of the ship it's being run on. It will then calculate how many missiles it needs to kill that ship, fire them, then move on to the next ship. If that ship has turrets this script will also fire a user defined amount of a second missile type for every turret it finds. The results can be quite astonishingly devestating...
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Bombardier by Chem _EG_ _ru_
Author : Chem
E-mail :
Version: 1.963
Date : 27-01-2008
Desc. : System for fast switching weapon and command on ship turrets.
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Race Response Fleets by LV
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Automated Defense System by Serial Kicked
This script will add two commands to the TS and M6. Allowing them to drop mines or lasertowers in order to lay a defense grid or to protect a factory. The lasertowers will be equiped with a 125MJ shield. Another command is added to factories to allow destroyed LT replacement.
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Assassins Guild by Cycrow
This script allows you to join the assassins guild and take on assassination missions.
**This script requires the Extended Mod Pack {EMP} mod**
Download {EMP}
Download {EMP}
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Anarkis Carrier Commands by Serial Kicked
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Xenotype: Xenon prototype project by acrh2
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Turret on/off Hotkey by Klyith
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Turret Command Suite by mrcann
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TRACKER Minefields and SQUASH Catapult by Gazz
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Task Force Command Addon by Myros
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Turret Commands by SuperVegeta
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Smart Targets hotkeys by Klyith
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Self Destruction / Suicide command by SymTec ltd.
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Satalite Early Warning Network by Cycrow
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Missile Targetting Software by Cycrow
Software that provides 2 hotkeys; cycle target through missiles aiming at you; target nearest.
**This script requires the Extended Mod Pack {EMP} mod**
Download {EMP}
Download {EMP}
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Missile Defense Mosquito by Lucike
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Missile Bay Extension by Stevio
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Match Speed of Target by DesertEagle
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Mass-Driver Ammo Generator by Cycrow
This script adds a new upgrade available to buy from paranid equipment docks, The Mass Driver Ammo Generator
This device will generator ammo for your mass driver over time, it will generate upto a max of 5 ammo in your cargo hold.
It takes 5 minutes for each ammo to be generated.
For the device to work, you must have some free cargo space as well as the mass driver weapon installed.
This device will generator ammo for your mass driver over time, it will generate upto a max of 5 ammo in your cargo hold.
It takes 5 minutes for each ammo to be generated.
For the device to work, you must have some free cargo space as well as the mass driver weapon installed.
**This script requires the Extended Mod Pack {EMP} mod**
Download {EMP}
Download {EMP}
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Leveling AI by Nemeo
Features:
_ you get bounties when your AI ships kill an enemy.
_ the bounty is shared between every ship who fought the enemy ship, which means that if you were helped by local authorities, you'll earn less money.
- > Improves slightly the AI's fighting skills.
- > High skilled opponents will appear more frequently.
- > New bounty system (you still need a police license)
_ you get bounties when your AI ships kill an enemy.
_ the bounty is shared between every ship who fought the enemy ship, which means that if you were helped by local authorities, you'll earn less money.
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Lasertower Array by euclid
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Kha'ak Cluster Commands by Kortako
This script will add 2 new commands under the "Custom" menu:
1. Decouple/Recouple cluster: Allows a player-owned cluster to be broken up into its fighter+scouts. Or, if already decoupled, reforms the cluster from the ships, as long as they are all in formation with the fighter. Look in the readme for more information on how to use this properly.
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1. Decouple/Recouple cluster: Allows a player-owned cluster to be broken up into its fighter+scouts. Or, if already decoupled, reforms the cluster from the ships, as long as they are all in formation with the fighter. Look in the readme for more information on how to use this properly.
2.