X2:The Threat
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cvgs fleet by cvg withe help from the piretscan script
Search the X-Universe
Submitted by Dr Xavia on Mon, 2008-12-01 23:31.Looking for information in the X-Universe but don't know where to look? With the XSearch site now you can search all the best sources at once for the answer.
Brought to you by x1tp.net, the developers of X1 Mod, the XSearch is available in English and German.
Brought to you by x1tp.net, the developers of X1 Mod, the XSearch is available in English and German.
XSearch
Submitted by SSwamp_Trooper on Tue, 2008-11-25 13:02.This site is a search engine for the x universe, it searches selected sites so you can easily find anything to do with the x games
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- Visit XSearch
Station Operators Manual
The Station Operators Manual is a guide to running stations in the X-Universe.
Placed in the right places stations can be a good steady source of income, and for the most part are fairly autonomous. Before they're going to make you any money though you're going to need to set them up properly. The following articles will give you an idea how to set up your stations.
Placed in the right places stations can be a good steady source of income, and for the most part are fairly autonomous. Before they're going to make you any money though you're going to need to set them up properly. The following articles will give you an idea how to set up your stations.
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<RetVar/IF> find debris: sector=<Var/Sector> resource=<Var/Ware> min yield=<Var/Number> flags=<Var/Number> refobj=<Value> num...
<RetVar/IF> find debris: sector=<Var/Sector> resource=<Var/Ware> min yield=<Var/Number> flags=<Var/Number> refobj=<Value> num=<Var/Number> max distance=<Var/Number> refpos=<Var/Array>
Please edit this...
Please edit this...
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set notoriety of <Var/Race> -> <Var/Race> to <Var/Number> points
set notoriety of <Var/Race> -> <Var/Race> to <Var/Number> points
Please edit this...
Please edit this...
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<RefObj> set serial name of station to <Var/Stations Serial>
<RefObj> set serial name of station to <Var/Stations Serial>
Please edit this...
Please edit this...
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Cartel Incorporated
Submitted by Dr Xavia on Tue, 2007-10-16 04:28.The home of the original Cartel Inc. pirates of the xiverse
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Serial Kicked Scripts on Xai Corporation
Submitted by Dr Xavia on Fri, 2007-09-07 16:47.Xai Corporation are pleased to anounce that Serial Kicked's excellent scripts are now available for download from here at xai-corp.net.
download

X2-X3//X3-X3-Converter by SymTec ltd.
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Cartel Capture Passengers by Cartel Inc.
command
Jump To Me
| Related Script Packages |
|---|
| Jump To Me Command |
| Menu Slot: | Navigation 17 |
| Required Upgrade: | unknown |
| Other Requirements: |
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download

Camouflage Device ST1 by SpaceTycoon
ware

Cartel Shield Hacker
| Related Script Packages |
|---|
| Cartel Shield Hacker |
| Bonus Pack for X3 |
| Cartel-Inc. Shield Hacker |
| ware slot used | |
|---|---|
| t id= | 5913 |
This very rare and expensive device allows a pirate to hack through the shields of another ships and transport the cargo off the target ship. The process only works over very close range, is slow, and is rather obvious to the victim.
Adding scripts to the database
Submitted by Dr Xavia on Fri, 2007-05-25 05:59.One of the more popular sections on the site is the scripts database. Although there are quite a few scripts, and now mods, listed in it there are still many more that aren't.
If you are a registered member here, this is something that you can help with.
If you are a registered member here, this is something that you can help with.
textpage
1121
| Related Script Packages |
|---|
| Bounty Hunter |
| page number: | 1121 |
| page title: | Bounty Hunters |
| description: |
Text within the game is organised by pages, with each page containing text for a certain aspect of the game. Each page usually contains several lines of text indexed by a unique id. The line of text is then referenced in game by the page number and id.
Scripts and mods that add their own text often create their own textpages.
Scripts and mods that add their own text often create their own textpages.
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ware
Bounty Hunter List Computer
| Related Script Packages |
|---|
| Bounty Hunter |
| ware slot used | |
|---|---|
| t id= | 5913 |
This upgrade allows your ship to gain access to a trading stations bounty hunter list, when docking the current list of bounties will be uploaded to you
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textfile
0478
| Related Script Packages |
|---|
| AMADS - Advanced Missile Attack & Defense System |
languages available
44 - English
49 = German
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command
AMADS Missileattack on Fighter
| Related Script Packages |
|---|
| AMADS - Advanced Missile Attack & Defense System |
| Menu Slot: | Ship 16 |
| Required Upgrade: | Triplexscanner |
| Other Requirements: | missiles |
A missile defense system, similar to the signed missile defense system by Egosoft has been integrated into the AMADS missile attack system.
AMADS is equipped with a "cross link" Data Transfer system, therefore AMADS can be used by multiple ships against one enemy group without attacking a target with more than one ship.
AMADS will only fire on a target if this target ship is within 70 % of the maximum range for the best missiletype for attacking this special class of enemy fighter AND this target is not already under Attack.
AMADS is equipped with a "cross link" Data Transfer system, therefore AMADS can be used by multiple ships against one enemy group without attacking a target with more than one ship.
AMADS will only fire on a target if this target ship is within 70 % of the maximum range for the best missiletype for attacking this special class of enemy fighter AND this target is not already under Attack.
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<RetVar/IF> get global variable: name=<Var/String>
Normally a variable in a script exists only on the object the script is running. global variables are persistant variables which can be accessed by any script running on any object.
the name of the global variable must be a string
the name of the global variable must be a string
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Signals
signal attacked
called when a ship is shot.Signal.killed
called when a ship dies. Handles the transfer of leadership in groups of shipsEgosoft Thread
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