X3:Terran Conflict
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Andromeda by ITFUncleDave
Other Commands - NPCs
WIP: This is new to X3TC and is still in progress.
The Other Commands - NPC Menu contains instructions for miscellaneous commands.
Sub menus
The Other Commands - NPC Menu contains instructions for miscellaneous commands.
Sub menus
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set monitor mode and viewpoint: monitor=<Var/Number> cockpit=<Var/Number> mode=<Var/Number> alpha=<Var/Number> beta=<Var/Number>
(Guess) Sets the monitor (Presumably 0 = Main screen, 1/2 are monitors 1/2) to a cockpit (0 Is the "Front" view or the main cockpit, 1-6 are for the respective turret cockpits), with rotation alpha (yaw) and beta(pitch).
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add custom menu info line to array <Value>: text=<Var/String>
Adds info lines to the top of the menu, inside the info box. Note: Info lines will ONLY appear in the info box, adding them in half way through a menu, will still result in them showing up in the info box.
Info lines can be used in conjunction with the <RetVar/IF> open custom info menu: title=<Var/String> description=<Var/String> option array=<Var/Array> maxoptions=<Var/Number> command to reserve specific amounts of space for the info box, or the selectable options.
Info lines can be used in conjunction with the <RetVar/IF> open custom info menu: title=<Var/String> description=<Var/String> option array=<Var/Array> maxoptions=<Var/Number> command to reserve specific amounts of space for the info box, or the selectable options.
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add custom menu heading to array <Value>: title=<Var/String>
Adds a custom heading into a menu array. A heading will only be displayed if there are selectable options under it and it uses exactly 2 lines of space.
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add custom menu item to array <Value>: text=<Var/String> returnvalue=<Value>
Adds a selectable option into a menu array.
Additional Notes:
Additional Notes:
- The return variable does not have to be an integer, and could just as easily be an array or another data type
- If a menu item has a return value of null, 0, or [FALSE], then it is not selectable
- If the number of selectable options is not enough to fill the screen, then this argument has no effect.
- Menus can not use the [colour][/colour] colour tags. They can however user the \033Y \033X colour tags (for all colours)
- Menus can not use format tags
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<RetVar> = create custom menu array, info lines=<Var/String>, <Var/String>, <Var/String>, <Var/String>, <Var/String>
Declares a menu array and adds text to the info box at the top of the menu.
Info lines can be used in conjunction with the <RetVar/IF> open custom info menu: title=<Var/String> description=<Var/String> option array=<Var/Array> maxoptions=<Var/Number> command to reserve specific amounts of space for the info box, or the selectable options.
Info lines can be used in conjunction with the <RetVar/IF> open custom info menu: title=<Var/String> description=<Var/String> option array=<Var/Array> maxoptions=<Var/Number> command to reserve specific amounts of space for the info box, or the selectable options.
<RetVar> = create custom menu array: heading=<Var/String>
Declares a menu array, and includes a heading into the body of the menu. A heading will only be displayed if there are selectable options under it and it uses exactly 2 lines of space.
This command is the same as using the <RetVar> = create custom menu array and the add custom menu heading to array <Value>: title=<Var/String> command.
This command is the same as using the <RetVar> = create custom menu array and the add custom menu heading to array <Value>: title=<Var/String> command.
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<RetVar/IF> open custom info menu: title=<Var/String> description=<Var/String> option array=<Var/Array> maxoptions=<Var/Number>
Sends a custom menu to the player. The return variable, returns the variable of the selected option. The additional maxoptions argument, restricts the number of selectable options in the menu. The purpose of this command is to allow scripters to specify how many lines of the menu are to be dedicated to selectable options, and how many are to be used for the info box.
<RetVar/IF> open custom menu: title=<Var/String> description=<Var/String> option array=<Var/Array>
Sends a custom menu to the player. The return variable, returns the variable of the selected option.
Additional Notes:
Additional Notes:
- The return variable does not have to be an integer, and could just as easily be an array or another data type
- If a menu item has a return value of null, 0, or [FALSE], then it is not selectable
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<RetVar/IF> <RefObj> -> get user input: type=<Script Reference Type>, title=<Var/String>
This instruction sends a dialogue box to the user. The script reference types are:
- Integer
- String
- Ship
- Ware
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Wing Commands 2 by Xai Corporation
A rewrite of the Wing Commands.
Primarily this is to make wings use formations for almost everything they do. This helps keep the wing together and make them more effective. These commands all make use of the formation control functions for wings.
This is a work in progress. Currently only the following commands have been released:
Primarily this is to make wings use formations for almost everything they do. This helps keep the wing together and make them more effective. These commands all make use of the formation control functions for wings.
This is a work in progress. Currently only the following commands have been released:
- Attack...
- Attack All
- Attack Nearest
- Attack Same
- Attack Shields
- Defend Position
- Patrol
- Protect
- Dock At
- Follow
- Idle
- Jump
- Move to Sector
- Move to Position
- Standby
- Supply
- Reprovision
- Equip like...
<RetVar/IF> <RefObj> is in transporter range: ship= <Var/Ship>
Returns [TRUE] (1) if the distance between <RefObj> and <Var/Ship> is less than 5km. (unless modded)
Returns [FALSE] (0) if not.
This does not check if they are at these coordinates but in DIFFERENT sectors.
Returns [FALSE] (0) if not.
This does not check if they are at these coordinates but in DIFFERENT sectors.
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Other
WIP: This is new to X3TC and is still in progress.
The Other Commands Menu contains instructions for miscellaneous commands. With these commands you can configure Custom Menu's, control AL Plugins
Sub menus
The Other Commands Menu contains instructions for miscellaneous commands. With these commands you can configure Custom Menu's, control AL Plugins
Sub menus
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textpage
7955
| page number: | 7955 |
| page title: | Rename Ship with Expression |
| description: | Define menus and commands for RSwE |
Text within the game is organised by pages, with each page containing text for a certain aspect of the game. Each page usually contains several lines of text indexed by a unique id. The line of text is then referenced in game by the page number and id.
Scripts and mods that add their own text often create their own textpages.
Scripts and mods that add their own text often create their own textpages.
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command
Rename Ship with Expression
| Menu Slot: | General 21 |
| Required Upgrade: | No |
| Other Requirements: |
Rename player possessions using Expressions
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ReadMe : Chem String Functions Library (lib.chem.strings)
| Title: | Chem String Functions Library (lib.chem.strings) |
|---|---|
| Author: | ChemODun aka Chem [EG] [ru] |
| E-Mail: | chemodun@gmail.com |
| Web: | http://www.elite-games.ru/x3tc/ |
| Version: | 2.97 |
| Description: | Provide some functions for manipulate with string, based on their displayed width |
» read more |
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Chem String Functions Library (lib.chem.strings) for X3:TC by ChemODun aka Chem [EG] [ru]
Provide some functions for manipulate with string, based on their displayed width:
'split.string.by.delim'
'fill.spaces'
'sum.to.string' and 'number.to.string'
'fill.sum.to.string'and 'fill.number.to.string'
'sprintf' with extended syntax (%[align][width]specifier)
'split.string.by.delim'
'fill.spaces'
'sum.to.string' and 'number.to.string'
'fill.sum.to.string'and 'fill.number.to.string'
'sprintf' with extended syntax (%[align][width]specifier)
ReadMe : Bombardier for X3:TC
| Title: | Bombardier for X3:TC |
|---|---|
| Author: | ChemODun aka Chem [EG] [ru] |
| E-Mail: | chemodun@gmail.com |
| Web: | http://www.elite-games.ru/x3tc/ |
| Version: | 1.978 |
| Description: | This system will added new functionality for saving and loading eights configurations of all installed on ship weapons (and worked on itТs turrets commands). |
» read more |
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Bombardier for X3:TC by ChemODun aka Chem [EG] [ru]
This system will added new functionality for saving and loading eights configurations of all installed on ship weapons (and worked on it’s turrets commands).
When configurations try to load, it will load if ship have enough amount of weapon.
When configuration try to save – current command (turret’s scripts) will be saved (if it’s rated as supported).
Additionally you can disable/enable each turret on ship separately (weapons won’t be uninstalled, only command on turret will be disabled).
When configurations try to load, it will load if ship have enough amount of weapon.
When configuration try to save – current command (turret’s scripts) will be saved (if it’s rated as supported).
Additionally you can disable/enable each turret on ship separately (weapons won’t be uninstalled, only command on turret will be disabled).
44 - English